User-Generated Content and Virtual Worlds
Lastowka, Greg
Abstract
Many legal commentators have claimed that virtual worlds owe their popularity to their focus on user-generated content and user creativity. While this is true in part and authorial freedom may draw consumers to virtual worlds, user-generated content can also pose risks to virtual world business from both an aesthetic and legal perspective. A significant tension exists between permitting participants to create content freely and building a successful virtual environment. In some instances, user-generated content can overwhelm virtual worlds.
The future of user-generated content in virtual worlds is not clear, given the significant practical and legal problems that accompany user-generated content.